Project – Armillo (Wii U)

I worked part time on Armillo for 3 months or 1 month (if i were to convert hours spent into full time working hours) as a Technical Artist. It was a pleasure working on this project and was a fantastic learning experience as it was my first console project. I learn’t quite a bit from the people I worked with there. I was brought on to provide visual polish to the game. I contributed by writing the lighting and fx shaders. I also lit the first level in the game and provided direction for the remaining levels. Unfortunately, I was unable to continue working on this project till the end as my work permit expired. I would have loved to stay on the project and finish it though.

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